NOTE: Repeat sessions are noted in the first occurence of a session. Session: 1A, repeated in 3A Title: Makerspace and G-suite Presenter: Nathan Ramage Discover how our Makerspace program has evolved over the last 3 years. We will be looking at how TGMS has incorporated technology such as G-suite to allow Makerspace to run efficiently. We will be looking at our past 3 years and how we have evolved into making students more accountable in their learning when engaging in Makerspace. By building career portfolios, students can now realize how some of the learning in Maker can be transferred into a possible future career. Accountability doesn't just stop with the students; the school team is always looking for ways to make this period more engaging for students. Prerequisites: None Audience: Early Years, Middle Years, Senior Years Session: 1B + 2B (Double) Title: Using Cloud Based Virtual Machines in Computer Science Presenter: Joshua Baker How to set up, set privileges and run Virtual Machines using Google Compute Engine cloud-based services. This allows the students to have their own computer environment with complete administrator privileges while not endangering the local school network. This level of access allows students to install libraries and other extensions as they develop their abilities in computer science. In this session: We will set up and run a VM through a secure shell to initialize a remote desktop environment. Then we will install the necessary programs and make a couple of basic python programs using terminal and graphical outputs. Prerequisites: Basic Computer Knowledge Audience: Senior Years, Administration Subject Area Focus: Computer Science Session: 1C + 2C (Double), repeated in 3C + 4C (Double) Title: HackEducation Presenter: James Warren Hacking Cyber Education: There is a silent war being waged with 1's and 0's in a world we can't see. Learn the vocabulary and industry terms associated with Cyber Security and Information Technologies through the game 'Hack!'. You will learn about the social nuances of digital threats, as well as being able to teach them to colleagues or students alike with or without the game. It is critical we educate ourselves, and our youth, about cybersecurity, intelligence and how to stay safe online. Prerequisites: None Audience: Middle Years, Senior Years, Administration Subject Area Focus: Social Studies, Psychology, Computer science Session: 1D, repeated in 4D Title: Getting Started in 3D Modelling Presenter: Barry Waldner This session will focus on how to get started with building in 3D. We will focus one two pieces of software that are free to use. Participants will be shown how to use TinkerCAD and Onshape to build models that can be 3D printed. Prerequisites: None. Other than using a computer with mouse. Audience: Middle Years, Senior Years Session: 1E, repeated in 3E Title: Super Spicy Slides Presenter: Dennis Wiebe Spice up your Google Slide world. This hands on session will examine many ways to engage your students using Google Slides. Presentation of interactive slide shows and how to use Google Slides as a Publishing tool will be explored. Bring your Chromebook or Laptop with Chrome. Prerequisites: Basic knowledge of Google Slides Audience: K-12, Administration Session: 1F + 2F (Double) Title: Google Tools for Edu You Need to Know About Presenter: Phil Taylor Google education technology for the classroom provides teachers and students with tools for digital portfolios, online assessment, data visualization, word processing, peer-to-peer collaboration, and more. This BYOD hands-on session will explore some other less famous tools such as Google Keep, Expeditions, Google Science Journal, and more. You will also learn more about Google's CS First Program, Applied Digital Skills curriculum and other teacher resources. Prerequisites: Comfort using modern web browsers tools. Audience: K-12 Session: 1G + 2G (Double) Title: Introduction to Minecraft Education Edition (Double with 2G) Presenter: Devon Caldwell & Leah Obach Explore the range of K-12 learning possibilities with Minecraft EDU! This powerful tool for game-based learning supports deep learning across subject areas and fosters communication, collaboration, and problem-solving skills among learners. In this hands-on session, Leah and Devon will guide you through the practice and pedagogy of this versatile tool, providing time for exploration, creation, and questions. Please bring your own Windows device (with a mouse, if necessary) Prerequisites: None Audience: K-12 Session: 1H Title: Feeding the World - Journey 2050 Presenter: Kent Lewarne Feeding an ever growing population is of ongoing global concern. Explore the issues using gamification strategies. Journey 2050 is an online farming simulation where students meet three farm families - one from Kenya, one from India and one from Canada. Learn the principles of sustainable agriculture while have fun playing the game. Prerequisites: None Audience: Middle Years, Senior Years Subject Area Focus: Science-Social Studies Session: 1I + 2I (Double) and repeat in 3I + 4I (Double) Title: Using Technology to Collaborate with Industry Experts - A Focus on Google Meet Presenter: Joel Templeton, Technology Association of Manitoba Can you think of a time where your lesson would have had more impact by having a guest in your class talking about their experience? Want to learn best practices around where and how to identify and reach out to industry experts to speak to your class? Want to learn to use video-conferencing tools like Google Meet to integrate remote professionals seamlessly into the classroom? This session will cover core concepts around how to better engage with and include industry professionals in the classroom to help improve learning outcomes for students. Become comfortable using Google Meet for video-conferencing and calendar scheduling. Prerequisites: None Audience: Early Years, Middle Years, Senior Years, K-12, Administration Session: 1J Title: Our First Hour of Code Presenter: Kirsten Thompson This session will be a reflection on Mountain View School Division’s experience hosting their first Hour of Code events during Computer Science Education Week in December. 20 individual sessions were held from K-12 across 5 different schools. Discussion will center on the benefits, logistical considerations, and notes for change. Prerequisites: None Audience: K-12, Administration Session: 1K + 2K + 3K + 4K (ALL DAY SESSION) Title: CNC for Educators Presenter: Corey Forbes Hands-on CNC programming and project-making. Participants will be exposed to the V-Carve Pro software used in creating .crv and .sbp files that allow them to create and cut their own projects. The hope is to have everyone leave with their very own project at the end of the day. No material or special equipment needed. Laptops/desktops are provided with the required software. Important Note: Limit of 8 participants. Prerequisites: No prior CNC experience required. Audience: Middle Years, Senior Years Subject Area Focus: Woodworking Session: 1L Title: Success with Online Learning Presenter: Chris Fredrickson What is a Learning Management System? What are Web-Based Courses? What is Blended Learning? This session will help you create an engaging learning environment with online and blended learning using Manitoba’s provincial Learning Management System. Prerequisites: None Audience: Early Years, Middle Years, Senior Years, K-12 Subject Area Focus: Online Learning Session: 1M + 2M (Double) and repeat in 3M & 4M (Double) Title: Offline and Online Coding Activities Presenter: Matteo Di Muro Offline and Online Coding: Grades 1 to 8 Coding and Computational Thinking skills support math skills in the classroom, but how are teachers to learn coding skills? The good news is there are lots of "offline" activities you can do that teach coding concepts. No computers are required for offline activities, and no knowledge of coding is necessary! Lesson plans and materials will be offered for a variety of offline coding activities. Hands on, we will try them out! We will try some online activities in the last 45 minutes as well! No coding experience is required! Bring a computer that can connect to the internet. Prerequisites: None Audience: Early Years, Middle Years Subject Area Focus: Coding, ICT (Information Communication Technology), Computational Thinking Session: 1N and repeated in 4N Title: Integrating Technology in the Classroom When the Technology Is Always Changing Presenter: Brian Wyzlic Technology can have immense benefits in the classroom. But how can teachers keep up with which technology to use and how to help students use it when the technology itself is changing from day to day? This session will look at how we as teachers can shift the way we think about technology in the classroom to better equip both ourselves and our students to adapt with the technology. This session will be appropriate for both Google Drive and Office 365 teachers. Prerequisites: None Audience: K - 12 Session: 1O Title: Grassroots Robotics for Middle School Presenter: Dan Muggridge Start a robotics program with some basic knowledge, a few inexpensive tools, a lot of spare (reusable) parts, and a bunch of excited students. Students engage in project-based learning by selecting hands on projects and progress through several levels at their own pace. Every project provides opportunities to make mistakes, problem solve, collaborate, test and revise. Also, learn how we run our Robotics Club for grades 5 & 6 students! Practical ideas, handouts and classroom routines which make it easy for anyone to teach your class! Prerequisites: None Audience: Middle Years Session: 1P, repeated in 3P Title: Creative Programming as a Bridge Between Theoretical and Practical Knowledge Presenter: Guilherme Fernandes Vieira Students can use Scratch to code their own interactive stories, animations, and games. In the process, they learn to think creatively, reason systematically, and work collaboratively — essential skills for everyone in today’s society. Educators are integrating Scratch across many different subject areas and age groups. The activities in this curricular resource are designed to support familiarity and increasing fluency with computational creativity and computational thinking, while building on students' creativity and personal interests. You will discover how Scratch can be used as a curricular resource for ELA, Social Studies, Math and Science. Prerequisites: Basic knowledge of Microsoft Office and Google Apps Audience: Early Years, Middle Years, Senior Years, K-12 Subject Area Focus: ELA, Social Studies, Math and Science Session: 1Q + 2Q (Double) Title: Drones in the Classroom Presenter: Matthew Johnson The Drones In The Classroom program enables teachers to use drone technology to reach curricular outcomes safely, meaningfully, and legally. Teachers gain an understanding of the various applications of drones for commercial industrial applications, and how much of an impact the technology has, and will continue to have on our society. Additionally, the program provides the knowledge requirements to pass the Transport Canada exams and flight review to become an "Advanced RPAS Pilot." This will allow the widest use of the technology. New regulations as of June 1st have made it much easier and more convenient for teachers to fly drones outside, and Drones In The Classroom will outline exactly how to do so. Prerequisites: None Audience: Middle Years, Senior Years |